perm filename MT1A[1,LCS] blob sn#834826 filedate 1987-02-22 generic text, type T, neo UTF8



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                          ---- Using the SCORE Program ----
                                     Leland Smith
                                      July 1986


          1. Introduction.
          

               The SCORE program is  a  comprehensive system  for  producing
          high  quality  music printing  by  means of  small computers.   To
          begin  to describe  the use of  the SCORE program  the process  of
          setting  up  some  typical  musical  examples will  be  traced  in
          detail.  This section will by no  means touch on all the  features
          of  the SCORE program, nor  will full explanations  be  given  for
          each  step.   However  complete   descriptions  of  the  program's
          various features will be found in later chapters.

               In  the following examples  the original  musical  manuscript
          will  first  appear.   Next is a listing of  the input  file  con-
          taining  the main  information  for the given  excerpt.  Following
          explanations of  the input  lines, the same music is given  as  it
          will  appear  on the graphics  display  screen after  the  various
          input  steps.  It must  be emphasized that  this is normally  just
          the first part  of a process which will lead  to the final output.
          After  this step is  complete for an entire  piece or movement the
          files  produced  may be reprocessed by  the separate  page  layout
          program, PAGE.   In  general,  for  music  involving  more than  a
          couple of pages,  no major editing should be done until  after the
          page  layout program has been used  to establish the final format.
          (The PAGE program will be explained in detail later.)

               The  lines  of  the  given  examples  are  numbered  for easy
          reference.   When  you  are  typing input directly  to  the  SCORE
          program dλ_oλ_ λ_nλ_oλ_tλ_ include these line  numbers.   To start the program
          you type "SCORE<cr>" and then begin to type  data  such as that in
          line 1 of the first example.  (<cr> stands  for "carriage return."
          This  key is usually marked "RETURN"  or "ENTER.")  At  this point
          the  screen  will  say  "TYPE FOR ITEM #1."   The  program is  now
          awaiting some sort  of  input.  In  addition to being able to type
          directly to SCORE it  is  possible  to set up your input, previous
          to  running SCORE,  using one of the  standard computer "editors".
          When using an editor your input will  be  saved in a "file" with a
          name  given by  you.  When  preparing files for use  by  the SCORE
          program the  file  names must  not have  more  than  5 characters.
          When  you have finished creating an edit file with the name SON1A,
          for example,  you  then  type  "SCORE<cr>", then "READ SON1A<cr>".
          If there are  no  errors, your music  will appear  on the  screen.
          The "READ"  feature reads from edit files any of the commands that
          might have been given to the SCORE program by typing directly.

               In  the  following  examples  the  prompts  which  the  SCORE
          program  will put up on the screen are  enclosed  in brackets, "<"


                              -------- SCORE 1 --------








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          ">".  If  you are  typing directly to  the  program  these prompts
          will appear, but  if you ask the program to READ an edit file most
          of the prompts  will  not  appear.   All input  lines  are assumed
          to end with <cr>.

               In the first  input  step several items in the original manu-
          script will be ignored.  These items will usually  include  things
          that do  not adapt well to  automatic placement, such as tempo in-
          dications,  some slurs, most words, etc.  All these things usually
          are entered after  the  final  format  has been created.  (In most
          cases,  if these items  were  entered in  the  early  stages, they
          would just have to be re-edited after use of the PAGE program.)

               The usual method of entering  data is initiated with the code
          word IN (for "input").   When the program sees IN it checks to see
          if  staff lines have already been entered at the vertical position
          indicated by  the first number found following the word IN.  If no
          number is found,  a one  is assumed.   If  that  staff  number  is
          already  present,  any  numbers  following  IN  will  be  ignored,
          otherwise a staff will be created in the  proper position.   Up to
          16  staves may appear on  the screen  at  any  one time.  (However
          pages with many  more staves may  be created by  combining several
          16-staff segments at printout time.)


                                      Example 1.









                     <.>SCORE
                     <SCORE   .MUS     TYPE FOR ITEM #  1 >

                    (P1)      (P5)
              1.     IN 1 0 0 .9

                     <STAFF=    1>
                     <TYPE POS1, POS2, SPC >
              2.     0

                     <TYPE --  >
              3.     M/TR/K2S/T3 4/OB4/C5/AS4/M/ D5/C/CN/B4/BF/A/R/M/

                     <TYPE --  >
              4.     F5:D///G4:A:C5/FN4:A:D5/MD;
          



                              -------- SCORE 1 --------