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sn#834826 filedate 1987-02-22 generic text, type T, neo UTF8
1
---- Using the SCORE Program ----
Leland Smith
July 1986
1. Introduction.
The SCORE program is a comprehensive system for producing
high quality music printing by means of small computers. To
begin to describe the use of the SCORE program the process of
setting up some typical musical examples will be traced in
detail. This section will by no means touch on all the features
of the SCORE program, nor will full explanations be given for
each step. However complete descriptions of the program's
various features will be found in later chapters.
In the following examples the original musical manuscript
will first appear. Next is a listing of the input file con-
taining the main information for the given excerpt. Following
explanations of the input lines, the same music is given as it
will appear on the graphics display screen after the various
input steps. It must be emphasized that this is normally just
the first part of a process which will lead to the final output.
After this step is complete for an entire piece or movement the
files produced may be reprocessed by the separate page layout
program, PAGE. In general, for music involving more than a
couple of pages, no major editing should be done until after the
page layout program has been used to establish the final format.
(The PAGE program will be explained in detail later.)
The lines of the given examples are numbered for easy
reference. When you are typing input directly to the SCORE
program dλ_oλ_ λ_nλ_oλ_tλ_ include these line numbers. To start the program
you type "SCORE<cr>" and then begin to type data such as that in
line 1 of the first example. (<cr> stands for "carriage return."
This key is usually marked "RETURN" or "ENTER.") At this point
the screen will say "TYPE FOR ITEM #1." The program is now
awaiting some sort of input. In addition to being able to type
directly to SCORE it is possible to set up your input, previous
to running SCORE, using one of the standard computer "editors".
When using an editor your input will be saved in a "file" with a
name given by you. When preparing files for use by the SCORE
program the file names must not have more than 5 characters.
When you have finished creating an edit file with the name SON1A,
for example, you then type "SCORE<cr>", then "READ SON1A<cr>".
If there are no errors, your music will appear on the screen.
The "READ" feature reads from edit files any of the commands that
might have been given to the SCORE program by typing directly.
In the following examples the prompts which the SCORE
program will put up on the screen are enclosed in brackets, "<"
-------- SCORE 1 --------
2
">". If you are typing directly to the program these prompts
will appear, but if you ask the program to READ an edit file most
of the prompts will not appear. All input lines are assumed
to end with <cr>.
In the first input step several items in the original manu-
script will be ignored. These items will usually include things
that do not adapt well to automatic placement, such as tempo in-
dications, some slurs, most words, etc. All these things usually
are entered after the final format has been created. (In most
cases, if these items were entered in the early stages, they
would just have to be re-edited after use of the PAGE program.)
The usual method of entering data is initiated with the code
word IN (for "input"). When the program sees IN it checks to see
if staff lines have already been entered at the vertical position
indicated by the first number found following the word IN. If no
number is found, a one is assumed. If that staff number is
already present, any numbers following IN will be ignored,
otherwise a staff will be created in the proper position. Up to
16 staves may appear on the screen at any one time. (However
pages with many more staves may be created by combining several
16-staff segments at printout time.)
Example 1.
<.>SCORE
<SCORE .MUS TYPE FOR ITEM # 1 >
(P1) (P5)
1. IN 1 0 0 .9
<STAFF= 1>
<TYPE POS1, POS2, SPC >
2. 0
<TYPE -- >
3. M/TR/K2S/T3 4/OB4/C5/AS4/M/ D5/C/CN/B4/BF/A/R/M/
<TYPE -- >
4. F5:D///G4:A:C5/FN4:A:D5/MD;
-------- SCORE 1 --------